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Sleeping Beauty

Final Sculpt

Sleeping Beauty 

Translated a 2D character concept into a production ready 3D sculpt using ZBrush for the primary anatomy and form passes. Following the sculpt, I imported the asset into Autodesk Maya 2024 for clean manual retopology. This optimization pass ensured clean deformation, establishing a versatile mesh topology fully optimized for subsequent rigging and texturing workflows.

Sculpt Breakdown

Block Out

Anatomy Pass

Costume Pass

Face Close Up

Sleepingbeuty_SharpShooter.png
Not Responsible for concept art, supplied by the Savannah College of Art and Design.
 

Snake Woman

Developed a clean, production-ready 3D character from concept art, utilizing box-modeling techniques in Autodesk Maya to ensure proper topology.

ConceptArt.png
Not Responsible for concept art, supplied by the Savannah College of Art and Design.
 

© 2023 by Sydney Raffles. All rights reserved.

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