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Sleeping Beauty
Final Sculpt
Sleeping Beauty
Translated a 2D character concept into a production ready 3D sculpt using ZBrush for the primary anatomy and form passes. Following the sculpt, I imported the asset into Autodesk Maya 2024 for clean manual retopology. This optimization pass ensured clean deformation, establishing a versatile mesh topology fully optimized for subsequent rigging and texturing workflows.
Sculpt Breakdown
Block Out

Anatomy Pass

Costume Pass

Face Close Up


Not Responsible for concept art, supplied by the Savannah College of Art and Design.
Snake Woman
Developed a clean, production-ready 3D character from concept art, utilizing box-modeling techniques in Autodesk Maya to ensure proper topology.

Not Responsible for concept art, supplied by the Savannah College of Art and Design.
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